The Solitaire Games of Skill collection allows solitaire to be played with less effort, less wasted time, and better strategy. The collection allows most solitaire games to be played with less than half the usual tedious scanning, mouse clicks, and mouse movement. Thus the player can focus more on strategies for winning the game, and less on finding and moving cards. Strategy is improved by being able to see the big picture with all possible moves being visible at the same time. When playing solitaire using Solitaire Games of Skill there will be less time wasted with unwinnable games, game already lost in the course of play, and games already won in the course of play. Often one quarter or more of the games of a particular solitaire game can be predetermined to be unwinnable and thus are not presented to the player. If a game becomes unwinnable during the course of play, the game is stopped even if many more moves are still possible. Frequently the player is unaware at the time of stoppage that the game is lost. Also if during the course of play, it becomes obvious that the game is won, the game is finished automatically for the player, saving the player from having to make several more obvious moves. The images shown above are pictures of some of the cards used in Solitaire Games of Skill which is described in more detail below.


  1. If a game is sufficiently challenging, every card which can be moved is marked with a light or dark blue strip. This includes cards not at the top of their column. Often it is the case that light blue cards can be built on foundations while dark blue cards can be built on the tableau. This is beneficial for challenging games with complex layouts such as Spider, Miss Milligan, Forty Thieves, Yukon, Scorpion, and Nestor.
  2. Cards key to winning the game are marked with orange strips. This would include cards that could be used to create spaces in the layout.
  3. Potential trouble spots in the layout are marked with orange and blue strips. Often building on such cards or not pairing such cards with other cards will cause the game to be lost.
  4. Some players try to keep track of cards yet to be put into play using spreadsheet software. But Solitaire Games of Skill provides a table listing of the cards yet to be put into play.
  5. Finding cards in 2, 3, and 4 deck games for which all the cards are visible can be difficult. Players can find the cards for which they are looking by marking them with yellow strips.
  6. When playing Spider and a complete suit sequence is at the top of its column, the suit sequence can be removed. Usually this requires the player to scan the layout after every play to see if any suits are complete. The Solitaire Games of Skill version of Spider indicates when all the ranks of a suit are visible in a table listing.

More details on keeping track of cards and their moves along with trouble spots are available on the Scan Less webpage.


  1. Cards not in sequence in a single column and highlighted because they can be moved as described above can be each sent to its own destination by a single mouse click on the bottommost highlighted card. This feature is useful for uncovering buried cards or for creating spaces. Even if the cards are not highlighted, they will be removed by a single click, if there is an empty cell or tableau space for each card to be moved.
  2. Cards are sent automatically to the foundations without impairing any tableau building. But even with automatic foundation building some cards that can go on the foundations will remain. If a sequence of cards at the top of a column can all be built on the same foundation, right clicking on the bottommost card of the sequence will send all the sequence cards to their foundation. Normally the player would have to click on each card separately to send all the cards to the foundation.
  3. Cards can be dealt from the hand by left clicking anywhere on the layout there is not a card. Cards can be built on foundations or turned faceup by right clicking anywhere on the layout there is not a card.
  4. Players do not have to repeatedly cycle through the deck to get at cards when playing games where cards are dealt three at a time to a wastepile and there are unlimited redeals. All the third cards are visible at the same time in a column. Even with every third card displayed, rules of access to cards are the same as for when the player is going through the deck by dealing three cards at a time. This easy card access saves a lot of effort for games like Osmosis, Peek, and 3 card deal versions of Canfield and Solitaire.
  5. Columns can be swapped by dragging one column over another and letting go. This is advantageous in games like Spider and the game Streets and Alleys where it is helpful to get sequences of cards of the same suit together. Column swapping cannot occur unless the same result could be obtained by moving cards one at a time according to game rules. It might take twenty individual moves to accomplish the result of one swap move.
  6. A supermove is a move that allows the player to move sequences of cards even though the game rules state that the cards must be moved one card at a time. The super move is allowed if the move could be accomplished by moving cards singly into empty cells or tableau spaces. Most solitaire software allows the player to make supermoves when playing FreeCell but not when playing most other games whose rules involve moving cards singly. An augmented supermove which is found only in Solitaire Games of Skill goes beyond supermoves by allowing you to move sequences to a column while taking into account intermediate builds on other columns as well as the number of tableau spaces and empty cells. Augmented supermoves can be done in all games where tableau building involves moving cards one at a time. This includes games like Spider, Forty Thieves, Four Seasons, Baker's Dozen, Fortress, Flower Garden, Streets and Alleys, Eight Off, and FreeCell. Even for games like Baker's Dozen where tableau spaces are not filled and there are no cells, the augmented supermove will allow the player to move more than one card at a time. No augmented supermove can be made unless the same result can be obtained by moving cards one at a time according to game rules.
  7. You can move cards by clicking below the place where you want them to go rather than having to move the mouse to the card and click on the card. Clicking below the desired location can result in an augmented supermove as described above. This feature is especially useful for moving faraway cell, reserve, or wastepile cards onto a tableau. If the cell card being moved can be built upon by other cell cards, these additional cards are also moved by the same click.

Games can be played with up to 80% less mouse movement and mouse clicks. More details on how you can play with less mouse movement and clicks are available on the Click Less webpage.


  1. Often the player will have to scan the layout for several minutes before discovering that a game is unwinnable. Sometimes the player only discovers a game was never winnable after 10 or 20 minutes of moving cards. Unwinnable games are thrown out for 48 games including Russian Solitaire, Pyramid, Scorpion, Streets and Alleys, Fortress, and Flower Garden. With unwinnable games thrown out difficult to win games like Streets and Alleys, Fortress, and Flower Garden can be won about half the time. Also games can become unwinnable while they are being played even though there are lots of moves left. This is true of Golf, Putt Putt, Nestor, Vertical, Peek, Aces Up, Cruel, and Queen of Italy. For these games when the game is lost, play is automatically stopped so that the player does not unwittingly continue to play a hopeless game. More information on what unwinnable games are discarded or stopped during play is given on the Filter webpage.
  2. Cards are sent automatically to the foundations without impairing any tableau building. In addition to this feature, games can be automatically finished. Towards the end of a game when the game is obviously won, the player does not have to continue to make perfunctory moves to finish the game. The game is finished for the player automatically even to the extent of building cards on the tableau before sending the cards to the foundations.


  1. Free Kings is a version of FreeCell which has 3 of the 4 cells occupied by kings at the start of the game.
  2. Little Klondike Cache is a version of Solitaire which allows the player to lay aside for immediate use up to 2 cards at a time instead of letting all the cards get buried in the wastepile while dealing the cards one at a time. The game has no redeals.
  3. Autumn Leaves is a hybrid 1 deck version of Spider and Scorpion which allows cards to be built on any card of a higher rank that has the same suit. Thus the 7 of spades can be built on the 10 of spades as well as the 8 of spades. All building is same suit building and cards cannot be removed from the game.
  4. A pyramind like the one in the game Pyramid has been added to 7 games including Canfield, Putt Putt, and Buffalo Bill. There are 16 Pyramid games in all.
  5. One or more cells have been added to 25 games including Osmosis, Fortress, Aces Up, Gaps, Nestor, Golf, La Belle Lucie, and Crescent. Adding cells can really ramp up the skill level of a game. La Belle Cell and Nestor's Room are two of my favorite games.
  6. The players can choose the base foundation rank for 17 games just as is done in the game Queen of Italy (Terrace). These games include versions of Klondike, Canfield, Forty Thieves, and Agnes Bernauer. Super Klondike follows all the rules of the 3 card deal version of Klondike except the base foundation card does not have to be an ace. Super Klondike has a win rate of around 40%.
  7. There are 6 games which have 8 suits including a version of Aces Up.

More details on new games can be found on the New Games webpage.


  1. In part because of the judicious placing of the toolbar in Solitaire Games of Skill, the entire layout of all games is immediately visible to the player. No scrolling is needed to see any of the cards at any time.
  2. Instead of the same boring cards and backgrounds for each game, each game can have its own randomly selected cards and background.
  3. Listing humdreds of games alphabetically can be overwhelming to the player. In Solitaire Games of Skill games can be listed by game type. If you like a certain game, this type of listing will make it easy to find similar games. In either the alphabetical or game type format games can be listed by the number of decks they use, skill level of the game, or the degree of difficulty of the game.

To experience the above features, click on the left box below for a free Demo of the Solitaire Games of Skill Collection. The Demo differs from the Regular version of Solitaire Games of Skill in that it has only 5 ways to shuffle a deck of cards while the Regular version has over two billion different shuffles. Thus each game in the Demo has only 5 different layouts. However the Demo shuffles are from 616 to 620 using the Microsoft FreeCell game number system and therefore include the notorious FreeCell game number 617 (see Mike Keller's website). The Demo version has the same number of games as the Regular version. But the Demo version can only be used to play its games up to 40 times while the Regular version of Solitaire Games of Skill has no such limitation.

You might also want to try the Solitaire Games of Skill Sampler. The Sampler consists of 20 solitaire games taken from the 712 games of the Solitaire Games of Skill collection. Each game of the Sampler comes from a different major type of solitaire and all of the games are original games not found elsewhere. The Sampler has as many shuffles as the Solitaire Games of Skill Collection unlike the Demo. More details on the Sampler are available on the Freebie page of this website. If after playing the Demo and/or Sampler you find you want to purchase the product, click on the right box below. If your operating system is Windows XP Home Edition or a version of Windows that is earlier than XP, these products require the .Net Framework 1.1 which can be downloaded using the following link: Download .Net Framework 1.1

Forty Game Demo


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System Requirements

Windows 98 or later
Internet Explorer 5.01 or later
.Net Framework 1.1 for Windows XP
Home Edition or earlier